![]() ![]() Is all a good thing of course, as MOTW’s plays world class. I was able to do the same things I did on the MVS version and noticed no Question you preconceptions of the MVS’s limits.Ĭourse, the amazing game-play is fully intact. The attention to detail is stunning and will make you The most well drawn and animated sprites on the system, nay, ever. Would have been a shame to mare the good work with an unnecessary 3D facelift.īeen ported over perfect and look as good as the day they were released on the These are among the best backgrounds in SNK land, by the way, and it Well-drawn and awfully stylish original backgrounds. The two King of Fighter conversions, which used 3D backgrounds, MOTW uses the They have changed the way the shadows look, and strangely eliminated the With previous ports, the Dreamcast is more than capable of handling any NEO GEOĭisparities in sprite size from the MVS version and everything looked dandy. Sound cutting out on the DC version which is yet another improvement upon the Sometimes on the MVS original, you would perform a move and no sound would Portrait, which is…unsettling, especially when you played it on MVS forever In the DC version, the sound cuts out after the screen switches to the To the portrait of the character and his post battle witty comment. In the cart versions, when you win a match, the victory music carried on It is best to file this new soundtrack under that category of re-mastered, asīe remiss of me not to mention a shortcoming that bothered me. The original cart music, which is superb. Fortunately, most sound as good as you would expect them toĪnd if you don’t like these new tracks any, you can just chose to listen to Hokotumaru’s sound identical to their cartridge counterpart and some are aĭownright disappointment, like Griffon/Tizoc’s stage. The fighter select screen, and Rock Howard’s stage. Will be able to distinguish the difference in quality immediately for tunes from It pretty much sounds just like the original version, only cleaner. The effect is not what most would expect. Rev is that SNK went all out and included an arranged, nay, enhanced soundtrack. The first thing you will notice different about this new If any modern SNK game deserved more recognition from the mainstream, ![]() Thankfully, we also have MOTW, a shining example of 2D greatness,Īvailable for the first time to the greater mass of DC owners. Games that further add to DC’s dwindling fire. SNK 2 just released earlier this month, as did Shenmue two high quality Level of quality and quantity games as of late due to it’s impending demiseĪnd September has been kind so far. The Dreamcast has been somewhat lacking in the department of a consistent (henceforth known as MOTW) and it could not have come at a better time. Performance, this balance, since it’s 1999 release.ĭreamcast is a natural fit for the re-release of Garou: Mark of the Wolves Hardware has never performed better and nothing has topped this level of Mark of the Wolves is a triumph of game-play, audio, and visuals: The holy Truly, a feat of experience and programming ingenuity, Garou: Outperformed modern 2D based amusement machines. The boundaries of its relatively ancient hardware, the MVS, that it has even Please refer yourself to it if you are in need of a deeperĮxplanation of the original game’s merits and shortcomings. Redundant for me to write all of that and I believe BonusKun A full, robust and excellent review on the original release can be found Taking your time to read my short review on the conversion of Garou: Mark of the Wolves for the venerable SEGA Dreamcast. Of the Wolves for the SEGA Dreamcast, by Rade Kuruc ![]()
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